
1. Going Above & Beyond
At Linx we don’t settle for “good enough.” Whether it’s designing seamless multiplayer experiences, fine-tuning mechanics, or supporting each other and our players, we’ll reach for the stars.

2. Fostering human connection
We believe that our games give people around the world, a reason to spend time together that leads to deeper trust and bonding. Players have fun, collaborate or face challenges together, building empathy in a way no movie or book really can.

3. Delivering great times!
We remember how we felt more than what we did. So when players experience joy together, it becomes a shared emotional memory. That’s what creates not just fans, but our Linx community.
Meet the team!
We’re not claiming to be perfect (even though each one of us does have a superpower😛), but we do know how to turn big ideas into simple designs. So, meet the people who make it all happen!
Edwin van Gessel
CEO / Founder
Nils Rietveld
Game Director
Andrew Curtis
Game Director
Peter de Vos
Lead Artist
Miró Bouma
Senior Game Developer
Stanislav Uzunov
Game Designer
Tom Rutjens
Senior 2D/3D Game Artist
Michel Maas
Head of Studio
You?
Apply for a job!
Kevin de Ligt
Senior 3D Artist
Inês Pires
Data Analyst
Amar Ravi
Game Designer
Viktor van Onzenoort
Senior 3D Artist
Marije Schram
Vitality & Performance Expert
Jonathan Barbosa Dijkstra
Senior Game Developer
Maxine van Tongeren
Lead Producer
Tymon Versmoren
Game Developer
Saghar Hosseini
Producer
Pascale Brand
Senior P&C Manager
Minne ten Wolde
Game Artist
Jan van Lamoen
Senior Producer
André Santiago
Lead Developer
Say Chong
Game Developer
3 years old, 300 years of experience
Well, sort of. But you get the point. Our team brings a truckload of experience and industry insights from years of working with leading global companies. Even though we’re a young studio, our team has deep roots in the gaming world, having contributed to some of the most iconic and innovative games across PC, mobile, console, and AR/VR.
“A painter doesn’t just throw colors at a canvas.”
Peter de Vos
Lead Artist
“At least not the ones I admire.😆 Creativity needs structure to turn complexity into clarity. It’s what makes art intuitive, engaging, and powerful.”
Working together!
The best games aren’t just built, they’re lifted up by those who create and those who play. Wanna help us carry the weight?
We Work from Anywhere
At our studio, we believe creativity thrives when people are happy, balanced, and well-rested, not chained to a desk. That’s why we’re fully remote AND our very own office in Utrecht.
We also know that nothing beats real social interactions. That’s why once a month, we gather in person. Not just to talk, but to connect, create, and, of course, plot world domination⚡.
Whether it’s a fun activity, team-building, or brainstorming the next big thing, these moments keep us strong as a team, because the best magic happens when we’re truly connected. We trust our people to work in a way that fuels their best selves, balancing life and work in harmony. Because when that happens, amazing things come to life and our master plan gets one step closer. Moehaha!
We need YOU!
Do you have what it takes to be a Scout? Wanna test our latest creations, and help us shape the future of social gaming?
Curious about our games?
At the moment we’re still working on different projects and we can’t wait til the first one takes off. Please check back soon or -if you’re really curious- contact us!

