Ready to go Above & Beyond?

Going above and beyond doesn’t mean getting everything right, it means pushing forward, learning, and improving.

Mistakes aren’t failures; they’re part of the process.The only real mistake is not taking action. So, hit the apply button now and tell us about the mistakes you’ve made. We’re curious, what did you learn?

Senior Game Artist

32-40 hours

Hybrid/Utrecht

starting from €3.700,-

Experience
4+ years of experience as a Senior Game Artist

Hours
32-40 hours

Location
Hybrid/Utrecht

Salary
starting from €3.700,-

At this moment we're looking for people who are based in (or planning to relocate to) the Netherlands.
We're not actively looking for another Game Artist, but feel free to send your information.

You are a passionate and experienced Senior Game Artist with at least 4+ years in the gaming industry, or having successfully contributed to 3+ completed commercial game development cycles. You have hands-on professional experience with Blender and Unity (minimum 1 year in a production environment) and are highly proficient in Photoshop, Substance Painter and Substance Designer.

With a broad and versatile skillset, you are confident in modeling, texturing, VFX and UI art. You have a strong understanding of visual design principles such as composition, color theory, lighting and cohesive design language. You are comfortable creating low-spec, optimized assets and understand how to balance visual quality with technical performance across a variety of platforms.

Beyond your artistic expertise, you are a collaborative team player with excellent communication skills and a proactive mindset. You have experience mentoring and coaching other artists, helping to elevate quality standards while maintaining a productive and efficient art pipeline. You welcome feedback and are able to thoughtfully incorporate it into your work, always striving to improve both your craft and the team’s overall output.

Skill requirements

What you’ll be doing
  • Create and implement high-quality 3D models, textures, materials and VFX using Blender, Substance Painter, Photoshop and Substance Designer
  • Collaborate cross-disciplinarily with designers and developers to bring immersive experiences to life
  • Lead by example and coach junior/mid-level artists, helping guide their growth and upholding quality
  • Maintain artistic consistency and direction by working closely with a Lead Artist/Art Director
  • Adapt to different art styles and project needs with flexibility and creative problem solving
  • Work within Unity to ensure assets integrate smoothly and meet visual/technical requirements
  • Give and receive constructive feedback as part of a culture of growth and iteration

Work conditions

  • Choice of working 32 - 40h per week (with a strong preference for 40h for this role)
  • Salary range €3700,- to €4600,- (based on 40h employment)
  • Top-notch remote equipment
  • Play a big role in the growth of the company and its culture
  • Opportunities to visit events, partners, give guest lectures etc.
  • Compensation for travel, work from home, NS business card and other expenses
  • Free pension plan
  • Get together at our office with the whole team in Utrecht once a month
  • Flexible working hours
  • Option to work hybrid and/or in our office in Utrecht
  • Option to join our bi-weekly massage plan
  • 25 vacation days (based on 40h employment), 7 bank holidays, 8% holiday allowance

Meet your future colleagues.

André Santiago

Lead Developer

Curious about our games?

At the moment we're still working on different projects and we can't wait til the first one takes off. Please check back soon or -if you're really curious- contact us!